FlashZ BomberMan v1.70
About :
This game is a clone of BomberMan and Dyna-Blaster, programmed for TI-89, TI-89 Titanium, TI-92+ and V200.
You must scroll trough the level, dropping bombs to kill the ennemies and generate the exit door.
It has been writtened fully in ASSEMBLY language, in NOSTUB. No kernel or external libraries required.
Requires around 130 Kbytes of free RAM to be launched.
ScreenShots :
Bonuses :
 |
Extra Bomb |
 |
Bigger Explosions |
 |
Speed Up |
 |
Remote Bombs |
 |
Shield |
 |
Death, Killer Bonus |
 |
Extra Life |
 |
Super Bomb |
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Walk Trough Bombs |
 |
Walk Trough Walls |
Controls :
- TI-89
- [2nd] - Drop a bomb
- [DIAMOND] - Explode bomb (if remoted)
- [Direction Pad] - Move BomberMan
- [MODE] - Enable/Disable toolbar
- [APPS] - Pause
- [ESC] - Quit
- [+]/[-] - Change contrast
- TI-92+
- [LOCK/HAND] - Drop a bomb
- [F1]/[F5] - Explode bomb (if remoted)
- [Direction Pad] - Move BomberMan
- [MODE] - Enable/Disable toolbar
- [APPS] - Pause
- [ESC] - Quit
- [+]/[-] - Change contrast
History :
- November 09, 2005 - v1.70 :
- Removed Victory bug (crash instead of Victory picture)
- New format for external files (no more .STR file, no more bug sending the FlashZBomberManLVLs to the device)
- Added v200 files
- Added Auto Power Down feature
- Now displayes PAUSE screen before abort game
- October 25, 2004 - v1.60 :
- No more link error sending files to the calculator (with TI-Connect or Windows TI-GraphLink)
- TI-89 Titanium is now supported
- Up to AMS v3.00 compatible
- Better ennemies IA
- External GFX file (font and GFXs)
- Added RLE Compression for big pictures
- External level file now only contains levels and levels GFXs (later possibility to load other external levels ? ...)
- August 23, 2003 - v1.50 :
- Voyage 200 PLT is now supported
- Up to AMS v2.09 compatible
- Added toolbar feature
- Removed one bomb explosion bug
- Ultra fast scrolling
- Disabled TURN OFF feature, crashes too much with HW2 calculators
- Cornering fully re-programmed : better game play, as BomberMaze
- September 11, 2001 - v1.00 :
- First public release, for the TI-CAS.org programming contest
- 9 Areas of 4 levels
- 9 different ennemies
- Vertical display synchronisation
- Ultra fast scrolling
- Great menus pictures
- External save file : you can resume an aborted game
Thanks :
- Bill-Bob
- Blue-Z
- frekazoid
- JM
- Dolstouf
- David Elsworth
- Jimmy Mardell
- Patrick Pelissier aKa PpHd
- Thomas Fernique
- Philippe Gervaise
- Rusty Wagner
- The TI-fr team
- All the TI-GCC team
- All the beta testers
- Nintendo
- Me, why not ?