Credits
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"Thank you John Williams and Enya, for your
inspirational music."
Below there's a list of general credits, betatest credits,
special credits and music credits. Especially the people in special
credits deserve credits for what they have done, they have shaped the
game together with me.
I.
General Credits
Hans Törnqvist |
Invaluable programming support! |
Jason Clardy |
Interesting programming idea for external
maps! |
Durk Kingma |
The support and programming help! |
Patai Gergely |
Invaluable programming help. |
Vincent Juenemann |
Beta testing, always saying: "That's not good
enough!", and ofcourse support. |
Hideaki Omuru |
His AND/XOR clipping sprite routine!
|
Sam
Heald |
I
remember I have asked some programming question. And I used some of his
graphics early in the project. |
The
guys from SiCoDe, Void and XCoderz. |
If
it weren't for them I think I would have broken down in the process of
trying to find my way into the community. |
Joe Pemberton |
Pointing out some TI83+ programming issues.
|
Dann Weiss |
Programming help! |
Forum regulars |
Idea input, support, you know who you
are.....! |
Joe
Flint |
Programming
help. |
Paul
Robson |
His
12x12 sprite routine. |
Joe
Wingbermuehle |
All
his ION routines. |
All those people who mailed with comments,
suggestions and compliments. |
For
giving me inspiration to finish the game! |
You |
For
playing this game. |
II. Betatest Credit
Cyan |
This guy really
went out of his way to test the game. I must have around 10 a4 papers
with comments/ideas/bugs/errors etc. |
blueskies |
Extensive
testing and reporting important bugs. |
Peter Astrug |
For betatesting the ticalc.org BETA I released. He pointed out some bugs in the latest version and this version. |
rand0mProgramer |
Ideas for
improvement and general bugs. |
kv83 |
Very early BETA
testing. You've probably forgot (I have) but I think you've been
usefull :). |
Iambian aka RAW |
Pointing out the
"doesn't show up in shell" problem. |
Timendus |
For the comments
and critisism about the game in general. And ofcourse bugs. |
GuillaumeH |
General bugs and
pointing out the "item problem". |
III. Special Credit
There are two people that really made a difference for this
game. Their names are Alexander Hansson (or as he likes to be called
Alexander Handsome) a Swedish citizen and Shawn McAndrews an American
citizen. First let me tell you about Alex.
That boy got a whole lot of history that's is probably unknown to most
people. You could call him the first one who tried to surpass the
anarchic rule of Dying Eyes and Joltima. Back in September 2001 I
stumbled onto his game Tyron (which is a featured game at ticalc.org)
in the Ticalc archive. I was impressed by the graphic quality. I
contacted him and soon he became my internet buddy. He tought me all
the basic of ASM programming and we decided I would take on the story
and map making for Tyron. But just as many other RPG programmers, Alex
lost interest and some things that should not have been forgotten were
lost...(I just had to put in this one :)). Basically he lost interest
in calculators. Even before he lost interest I had already decided
to start my own RPG. Luckily he was able to give me code snippets to
get me on my way and alot of graphics. TVF sprouted from the remains of
the project he once started. If I wouldn't met up with him...TVF would
have never been released.
Now let me tell you about Shawn McAndrews. Our contact is actually
quite recent but it has been invaluable for the final product. He has
made various graphics that make the game look as good as it does now
:P. But the most important thing he did was his beta testing. I can't
imagine the time it cost him to play the game and give me such
massive reports all the time :). All his comments helped me
perfectionise the things that weren't good. He might not think he made
such a difference, but he did. Thanks Shawn!