Xeontech Beta 2
By Mikel Blanchard
August 2002

http://www.macross2000.org/


WARNING:
This is a beta version. It has bugs. It might crash. I am not liable if your calculator explodes or your wife leaves you.


Engine:
  • Added frontend for the popup dialog
  • Added hidden clock - you can have a hidden timer (by request)
  • Added MP regeneration - if you sit still your HP & MP will regen now (mostly based on VIT)
  • Added CHICKEN object
  • Changed prices of things so they are cheaper & more balanced
  • Fixed a problem where if you were killed after a timer was set you would come back to life
  • Fixed can't load archived scripts now - archived scripts caused variable problems
  • Fixed control problems
  • Fixed fullscreen pictures - they work now (sample picture included in script)
  • Added spike object
  • Added lava object
  • Added side-scroll phyics (more realistic side-scrolling now)
  • Added frozen enemies - when you freeze them they get put in an ice cube and than explode after some time
  • Tested bombs - fixed a couple things that were outdated
  • Fixed swinging your sword while falling (side-scroll areas)
  • Changed how libraries are handled - smaller, quicker, modular now
  • Moved the gui into a dll library (HURRAY)
  • Fixed bombs not showing up in store
  • Moved all the strings into a single file to make translation easier
  • Added spitter enemies
  • Added support for bumping into enemies
  • Added push ability - you can push frozen enemies
  • Added object support
  • Added fire magic wand
  • Added ice and fire wand give animations
  • Added switches - for puzzles
  • Fixed enemies randomly falling into ground bug (*HURRAY*)
  • Fixed the sword collision - you can't hit an enemy twice in one swing now
  • Fixed projectiles knocking enemies back
  • Fixed projectiles doing the sword animation
  • Fixed not being able to jump on game speed 1
  • Fixed blank save file name
  • Fixed overwriting phantom files
  • (re)Added MP
  • Changd the store [code] to be more modular
  • Added a magic store
  • (re)Added the magic items I took out (elixir, mega elixir, etc)
  • Added ice wand
  • Changed the timer for stunned enemies [internal]
  • Added ice animation
  • Added Cinema Mode - change the game resolution for a cinema effect (ON or OFF)
  • Fixed the arrow being black in text boxes
  • Added magic wand graphics
  • Changed some of the code around so that it's easier to increase things (like amount of NPCs)
  • Fixed some [major] animation bugs
  • Added projectiles
  • Added ability for the player to shoot a blast out of his sword when he is at full HP (if the script designer turned it on)
  • Added enemy type SMASH - SMASH enemies ram you when you are on the same plane as them
  • (by popular demand) Added hearts that fall out of plants (free HP)
  • added support for infinite animations (infinite for life of the map)
  • added animation speed (FAST,NORM,SLOW)
  • slowed some animations down (bomb explosions are slower now)
  • (fixed) kill bats with boomerang gives you EXP
  • added 2nd to get out of text window/box
  • (tweaked) bomb time lower (explode quicker)

    Library:
  • Moved all graphic data into a lib
  • Created xgui - for the gui stuff

    [NOTE: Previous Xeontech scripts (eg: beta 1) are not compatable with beta 2]
    Script:
  • Added YesNoBox - ask the player a YES/NO question and get the result in a register
  • Added a CHICKEN to the main map (for fun)
  • Added Exit - quit Xeontech from a script
  • Added SetAction - set the action and animation of the player (WALKING,JUMPING,ASWORD,SITTING,HIT,DEAD,GAINED)
  • Added OnKillAllEnemy - jump to a label when all the enemies have been killed
  • Added side-scroll tileset (a la Zelda) & a new map
  • Added GiveGold(amount) - give the player money
  • Added fire object - a flame that can only be killed with ice
  • Added orb switch - trigger that launches when the switch is hit with the sword, boomerang, or a bomb
  • Added dungeon tileset (a la Zelda)
  • Added some dungeon maps
  • Added block object - a block you an push around (all directions, north, south, east, or west)
  • Added step switch - trigger that launches when the player steps on the switch (different than normal trigger)
  • Added weighted switch objects - trigger that launches when an object is stationary on the switch (player, enemy, block, etc)
  • Added MagicStore
  • Changed Store to ItemStore
  • Changed Say to work with the new boxes (internally)
  • Added NPCSay
  • Added PlayerSay
  • SwordBlast - turn the sword projectile ON or OFF
  • Added a front-end for the fade code so you now have: FadeToWhite, FadeToBlack, FadeToNormal
  • added front-end for animations from the script
  • added full-screen picture support (RLE encoded picture)
  • added GiveItem - give a backpack item (heal berry, phoenix down, etc)
  • added BoomerangDist - set how far the boomerang can go

    Utility:
  • Created objectsplit - I got tired of exporting my characters cell by cell so I made this utility that will take a binary file and split it up how Xeontech wants it

    GUI:
  • Added a "game speed" option for the people who think the player moves too fast

  • Copyright © 2001-2002 Mikel Blanchard