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Xeontech Beta 2
By Mikel Blanchard
August 2002
http://www.macross2000.org/
WARNING: This is a beta version. It has bugs. It might crash. I am not liable if your calculator explodes or your wife leaves you.
Engine:
Added frontend for the popup dialog
Added hidden clock - you can have a hidden timer (by request)
Added MP regeneration - if you sit still your HP & MP will regen now (mostly based on VIT)
Added CHICKEN object
Changed prices of things so they are cheaper & more balanced
Fixed a problem where if you were killed after a timer was set you would come back to life
Fixed can't load archived scripts now - archived scripts caused variable problems
Fixed control problems
Fixed fullscreen pictures - they work now (sample picture included in script)
Added spike object
Added lava object
Added side-scroll phyics (more realistic side-scrolling now)
Added frozen enemies - when you freeze them they get put in an ice cube and than explode after some time
Tested bombs - fixed a couple things that were outdated
Fixed swinging your sword while falling (side-scroll areas)
Changed how libraries are handled - smaller, quicker, modular now
Moved the gui into a dll library (HURRAY)
Fixed bombs not showing up in store
Moved all the strings into a single file to make translation easier
Added spitter enemies
Added support for bumping into enemies
Added push ability - you can push frozen enemies
Added object support
Added fire magic wand
Added ice and fire wand give animations
Added switches - for puzzles
Fixed enemies randomly falling into ground bug (*HURRAY*)
Fixed the sword collision - you can't hit an enemy twice in one swing now
Fixed projectiles knocking enemies back
Fixed projectiles doing the sword animation
Fixed not being able to jump on game speed 1
Fixed blank save file name
Fixed overwriting phantom files
(re)Added MP
Changd the store [code] to be more modular
Added a magic store
(re)Added the magic items I took out (elixir, mega elixir, etc)
Added ice wand
Changed the timer for stunned enemies [internal]
Added ice animation
Added Cinema Mode - change the game resolution for a cinema effect (ON or OFF)
Fixed the arrow being black in text boxes
Added magic wand graphics
Changed some of the code around so that it's easier to increase things (like amount of NPCs)
Fixed some [major] animation bugs
Added projectiles
Added ability for the player to shoot a blast out of his sword when he is at full HP (if the script designer turned it on)
Added enemy type SMASH - SMASH enemies ram you when you are on the same plane as them
(by popular demand) Added hearts that fall out of plants (free HP)
added support for infinite animations (infinite for life of the map)
added animation speed (FAST,NORM,SLOW)
slowed some animations down (bomb explosions are slower now)
(fixed) kill bats with boomerang gives you EXP
added 2nd to get out of text window/box
(tweaked) bomb time lower (explode quicker)
Library:
Moved all graphic data into a lib
Created xgui - for the gui stuff
[NOTE: Previous Xeontech scripts (eg: beta 1) are not compatable with beta 2]
Script:
Added YesNoBox - ask the player a YES/NO question and get the result in a register
Added a CHICKEN to the main map (for fun)
Added Exit - quit Xeontech from a script
Added SetAction - set the action and animation of the player (WALKING,JUMPING,ASWORD,SITTING,HIT,DEAD,GAINED)
Added OnKillAllEnemy - jump to a label when all the enemies have been killed
Added side-scroll tileset (a la Zelda) & a new map
Added GiveGold(amount) - give the player money
Added fire object - a flame that can only be killed with ice
Added orb switch - trigger that launches when the switch is hit with the sword, boomerang, or a bomb
Added dungeon tileset (a la Zelda)
Added some dungeon maps
Added block object - a block you an push around (all directions, north, south, east, or west)
Added step switch - trigger that launches when the player steps on the switch (different than normal trigger)
Added weighted switch objects - trigger that launches when an object is stationary on the switch (player, enemy, block, etc)
Added MagicStore
Changed Store to ItemStore
Changed Say to work with the new boxes (internally)
Added NPCSay
Added PlayerSay
SwordBlast - turn the sword projectile ON or OFF
Added a front-end for the fade code so you now have: FadeToWhite, FadeToBlack, FadeToNormal
added front-end for animations from the script
added full-screen picture support (RLE encoded picture)
added GiveItem - give a backpack item (heal berry, phoenix down, etc)
added BoomerangDist - set how far the boomerang can go
Utility:
Created objectsplit - I got tired of exporting my characters cell by cell so I made this utility that will take a binary file and split it up how Xeontech wants it
GUI:
Added a "game speed" option for the people who think the player moves too fast
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