Space
Dementia II : mod arena
version 0.3
open-source project
by Thibaut
Chevalier (moitib)
copyright 08/11/2003
Website : http://www.moitib.fr.st
E-mail : moitib@free.fr
1.
Quick start
2. Principle of the game
3. Control modes
4. Damage / Repairing
5. Keys & commands
6. Helping Indicators
7. Future versions
8.
History
9. Thanks to
10. Information
The program
is compressed, run sd2() to launch it.
The same program works on the 3 models (89, 92+ et V200) without material (HW)
or software (AMS) restrictions.
It thought that for a game with a link mode, it could be interesting to use
the same program on different platforms.
At the beginning,
the program proposes (use the arrows up and down) two modes
: singleplayer and multiplayer.
In multiplayer mode, one should choose host and the other join.
The one who host the game choose the ship's control mode and the numbers of
rounds to win to win the whole game.
Space Dementia
II mod arena is a multiplayer space fighting game, in real-time 3D, featuring
a filled polygon display with lighting. The games works with my own 3D engine
FlatSpin. For more information about the engine, see my
website.
The players can choose a ship from a certain amount of ship inspired by StarWars.
The goal is
to win as much rounds as specified by the hosting user.
At each round, the ships are positionned on both sides of the central building.
Then you can move your ship anywhere you want in space and fire laser-missiles
to destroy your opponent.
Two modes are available for the control of the ships
The Arcade
mode is the simpliest, you command directly the ship in 4 direction. The vertical
axis is inverted, though.
The Simulation mode is harder. It simulates the use of broomstick.
See the section Keys for more details.
In singleplayer
mode, the user choose his own control mode but the ennemi always plays in Arcade
mode.
In multiplayer mode, the host user chooses the mode for the two calcs.
The ships have
several damages areas which the opponent must all destroy to make explode the
ship and win the round.
The current states of the zones are represented in the squares in the bar at
the bottom of the screen. They represent a top view of the ships. The more it
is dark, the mode it is destroyed.
When you lose a round, a
black square remains to show it.
The left
indicator is yours whereas the right indicator is your opponent's.
NEW
: The central building
is now a repairing place. Stop near its center to repair your ship. After a
moment one first sector will be repared, then one second, etc... When you are
beeing repaired, a spanner is rotating on the up-right corner of the screen.
When the opponent is beeing repaired, it appears on his ship.
Commanding the ship :
Controlling
the speed of the ship :
On TI-89 : Shift & Alpha
On TI-92+ : F5 & F1
On V200 : Q & A
The indicator
in the down-left corner of the screen indicates the speed.
Launching
missiles :
On TI-89 : 2nd
On TI-92+ : Hand
On V200 : Hand
The number of
missiles flying at the same time is limited and the missiles disappear after
having flown a certain amount of time.
Cockpit
View / External View : 1/3 (on the numpad, 1 for first
person and 3 for third person).
Back View : Diamond (maintain pressed) (When
the backview is activated, you can fire backwards).
Additionnal
cameras :
Opponent view : 4
Rotating cameras : 5 & 6
When you select one of theses cameras, the game continues. The return to
your ship press 1 or 3.
Pause : APPS (only the calc who has paused the game can make it continue with Enter).
In the menus, use the arrows
and 2nd or Enter.
In many cases, Esc allows to quit (for example when the link communication
is broken).
The mini-radar (on the down-right) corner of the screen :
It represents a top view of what happens in the near area of the battlefield. It is always centered on your ship. Your field of view is represented by the dark-gray lines, the small circle is your opponent and the white point is the central building. The light-gray points are the missiles. It is a vertical projection so things that are on top of view may appear just on you on the radar.
The moving tracking arrow :
If the opponent is in front of you, out of the screen, an arrow appears on one side or corner of the screen, to show its location. If it is behind you, an circle-shaded arrow appear at the top of the screen.
v0.2 : 27/08/2003
Minimum version of the game, multiplayer only :
v0.21 : 27/09/2003
Correction of two minor graphical bugs of the TI-92+ / V200 version.
v0.3 : 08/11/2003
Added a Singleplayer
mode with an artificial intelligence (Arcade command only).
Various features added :
If you always fly in the
direction of infinity (and leave the central area), you will be warned by a
message and after a certain amount of time, your ship will explode.
The display is synchronized between the two calc, i.e. the frame rate (fps)
should be always the same on the two calcs.
In external view the frame rate is not good at all so avoid this mode. Moreover,
you better see what is in front of you in cockpit view.
It is not possible to play with external ships, and it seems it would be difficult
to implement with the format of Space Dementia I.
The collisions between ships or between ships and the central building are not
programmed at the moment.
If you have any suggestion
or bug report, mail me at
moitib@free.fr or from my
website if you do not get any reply.
I am not responsible
of damage this program may cause directly or undirectly.
You are allowed to diffuse this program by any mean you want as soon as you
keep the .zip package unmodified.
The program is open-source, but if you use parts of the code (especially the
engine), please mention my name and a link to my website.