Using
Mario92
Requirements :
For ti92+ : install only mario92.9xz (levels file is unclude in mario92.9xz,
because i think that 7.6ko is nothing for 92+ module !!!!).
Else : install mario92.92p and levels.92p. >If you don't install levels.92p
in your ti, you will able to play only with user map. You can put levels.92p
in any folders you want.
To run Mario92, you need at least :
-A ti92 I, II or +.
-Fargo v2.7 (or Fargo v2.x ?, i don' t know.....)
or PlusShell for ti92+.
-Flib and Hexlib
-a TI graph-link or a 5$ cable.
-about 12ko of free memory.
-about 16ko to store mario92, 7.6ko more for
levels.92p.
Keys :
-APPS = turn off the ti-92 (very useful, because the game
is long !!!!)..
-F1 = jump.
-2nd or Q = quit.
-ESC (only during the game) = menu.
-cursor = move mario.
- + - = adjust speed (only for ti92 II or +).
User mode :
In mario92, you can
load (and make) a map. A map file is a fargo program created by editor.exe.
To run a map, just enter esc during the game. Then, enter F5 for the user
mode. Now, you have to select the folder where is the map and to select
the name of it. Then, enter F1 to play on the user map.
FOR TI92+ : the map files are the same. Just send the 92p map file
to your calculator.
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Using
the map editor
If you realized a map, please, send
me it !! I would like to create a file in my web page with a lot of
mario92 map.
Requirements
Map editor is a small DOS
program. You only need a 386 or higher with a mouse.
Keys
Use the mouse to change the
location of the cursor or to select a sprite. But the editor use also keyboard
:
-
Arrows : move the cursor (i suggest you to move the cursor with arrows
and use the mouse to put sprites, it' s faster).
-F1
: new map.
-F2
: load a map.
-F3
: save a map
-F4
: quick save.
-Insert
: insert a column.
-BackSpace
: delete a column.
-ESC
: quit editor.
Build your own map
It is very easy. First, run
editor.exe. You will see a square with blue lignes in the upper of the
screen : this is where mario will appears when you 'll start the map. You
can't change this location.
When you have finished your map, save it : the
editor will create a 92p file !!! :-). For example : if you save your map
as "level666", the editor will create the file level666.92p. Just send
this file to your ti92.
For TI92+ : it is NOT necessary to convert the 92p file in a 9xz file.
Just send the 92p file to your Ti92+ (with Flink, for example).
Special sprites
:
-> You can add monsters, of course : just select one of them. But when
you will start the level, monsters will allways walk on left first. But
be careful on adding monsters : it CANNOT be between two
bricks, else your ti will crash.
-> Monster direction changes when a sprite is in front of him. But
you can add STOP : a stop sprite will NOT appears when you will run the
map on mario92.
->You can put an "end sprite" on your map : this is the door. When mario
walk near this door, he wins the level.
I have made an example : this is the file "example.92p".
Projects
:
-Mario92 will use three or four levels of gray.
-multi directional scroll.
-A monster (bowser....) at the end.
-New monsters, flowers....
-Mario will swim !
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Author and contact
:
Programming, levels, gfx : Thomas CORVAZIER.
email : tom68000@mygale.org
My web page (in french) : http://www.mygale.org/04/tom68000
Last mario92 is at http://www.mygale.org/04/tom68000/mario92/mario92.zip
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Thanks :
-Hulud, my brother, for his help
in assembly language.
-Jerôme Roussel for
testing Mario92 on his ti92 II.
-David Ellsworth for Fargo.
-Jimmy Märdell for his great doc and for his assembly routines.
-Bloodlust Software for Nesticle (a nes emulator) : i 'd got
all sprites of super mario bros 2 with it !
-Mikkel Skovgaard for his great
mario92 logo.