BATNAV
Ver : 1.6
Date : 20/09/99
Author : JRD
E-Mail : jrd.asm@wanadoo.fr
Programmation : mainly BASIC
I'm sorry for my english but I'm french.
The aim of the game is to drop all enemy boats situated on a grid.
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Files needed to run the game :
Name |
Type |
Version |
BATNAV.89P |
PROG |
1.6 |
BASICLIB.89Z |
ASM |
1.0 |
BLIBJRD.89P |
PROG |
1.5 |
BN_TITLE.89I |
PIC |
- |
BN_VER.89I |
PIC |
- |
± BasicLib is an asm prog made by Alban Gervaise in order to use specials asm commands in basic program files.
± Blibjrd is a basic library program that I realised for integreate many frequently & usefull routines, to program easier and more quickly in basic. Moreover, like they're routines, they save more memory in programs.
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The first time you run the game :All files may be placed in any or ¹ folders.
First, it searches Basiclib.asm in the current folder and main folder. If it doesn't find it, it asks you the folder where it is.
Then it verifies the version & finds itself all other files.
It creates a list named Bn_dat.list in the current folder and register the Basiclib's folder in it. If you delete it, it'll do the search again the next time you run the game.
Finally, it displays the main menu. It won't ask anything the other times if you don't move basiclib.asm.
When the program is tokenized, the game needs about 3.5 Ko to easy run itself. Each saveguard takes about 2 Ko.
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The Keys :j Everywhere :
Arrows |
Move |
Enter |
Valid |
ESC |
Cancel or menu |
k Main menu :
Keys 1 to 4 |
Choice n°1 to 4 |
Mode |
Switch between "Display start animation" and "Disable start animation" The last mode used is saved |
l Place human's boats :
2nd + arrows |
Move farther |
Switch (2nd + APPS) |
Switch between horiz/vert mode |
F1 to F4 |
Place a boat |
ç (backspace) |
Delete a boat. You must be placed on the first case of the boat you want to remove. |
Exemple of delete : <===> or ݬ Here Here ÷÷ ß
m During play :
2nd + arrows |
Move farther |
Enter |
Torpedo |
ESC |
Menu during the game |
HOME |
Teacher Key Quick Save & Quit, then when you run BatNav later, your game is loaded. |
n Save or Load :
Keys 1 to 9 |
Saveguard n°1 to 9 selected |
Saveguards can be locked or archived.
When you save a game, the saveguard is automatically
archived in the folder jeux.
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How to play :A cross is shown if you hit the water, an explosion if you hit a boat.
To quickly find TI's boats, I give you the tip to torpedo one case on two and to interlace.
I worked hard in order that the calc plays enough cleverly, so I think it's not so easy to beat it.
x
Two Players' mode : Just follow the instrustions that appears on the screens. You msut not be in a dialog box when you connect to the other calc ! ! !If you find some errors, have remarks or suggestions, please e-mail me at
-
jrd.asm@wanadoo.frI haven't got a TI92 or TI92+ and I can't procure one, so if you want to port it on a 92 or 92+ you can, but you must mention my name as the main & first author of this game.
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People who helped me in the conception BatNav :