JesJump v1.0
A JEsystems Production
Authors: Jon Eriksson
/ Malcolm Smith
E-mail: jon80@home.se / m@malcolm-s.net
Date: 08-07-2001
This nostub game was fully written in TIGCC, so it should be compatible with all AMS versions, no shell required.
<[ About JesJump ]>
The ASM version of the BASIC classic! You should climb all the way up to the top by
picking up / placing blocks, and jumping on them. Note that you can only pick up the
gradient "boxes", the other ones are static. As soon as you touch the
monsters wandering around the screen, you will die. Avoid this, as you'll start
at the bottom left corner again. Sometimes, though, monsters can help you reach
higher places . Your block
counter is at the upper left of the screen.
<[ Installation ]>
Simply copy jesjump.9xy and jesjump.9xz to your calculator. 7 levels are built
into the game! If you would like to create / edit external levels, send jjedit.9xy and jjedit.9xz
. If you would like to play some extra levels the JEsystems team created (in
subfolder jeslevels), send those to your calculator.
89 users: Send the 89y and 89z files.
IMPORTANT WARNING: 89 levels are fully
compatible with the 92+ (take up less of the screen though), but 92+ aren't
fully compatible with the 89. The 89 map engine only draws what the 89 can see,
so you can't see all the level, but more importantly, you CAN fall off the
level. If 89 users want to play 92+ levels, you can open them in JJedit, and add
blocks to the right side of the screen. Because the level wasn't designed for
only partial play of it, slight editing might be required to make it possible to
complete.
TI-89 | TI-92+ |
In-Game |
Arrows | Arrows | Move Left/Right |
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F1 | Jump Up |
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F5 | Pick up block |
TI-89 | TI-92+ | Map Editor |
Arrows | Arrows | Move Left/Right/Up/Down |
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F1 | Tile Down |
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F2 | Tile Up |
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F3 | Place Tile |
ESC | ESC | Close Editor |
Version History
============
v1.0 - 8/7/01
First Public Release.
Many features implemented:
-Grayscale
-Block Counter
-Monster AI
-Physics
-External Levels
-External Map Editor
To Do (Future Versions)
===================
High scores / Score counter
More Textures
Smoother vertical scrolling
More monsters / screen
Many thanks to:
Zeljko Juric | TIGCCLIB |
Sebastian Reichelt | TIGCC IDE |
Thomas Nussbaumer | TT Tools/Code Help/ExtGraph |
Kevin Kofler | Misc. Info |
Dave Havok | Delay Routine |
John David Ratliff | File Saving/Loading Code |
Francois Leiber | Beep Code |
Dietsche | Animation Feedback |
MathWiz7 | Beta Testing |
68k | Beta Testing |
FlashZ | Beta Testing |
psigoo | Beta Testing |
Bill Zeller | Beta Testing |
Anyone else that I didn't |
remember to mention. |
Enjoy!