JesJump v1.0
A JEsystems Production

Authors: Jon Eriksson / Malcolm Smith
E-mail: jon80@home.se / m@malcolm-s.net
Date: 08-07-2001

This nostub game was fully written in TIGCC, so it should be compatible with all AMS versions, no shell required.


<[ About JesJump ]>
The ASM version of the BASIC classic! You should climb all the way up to the top by 
picking up / placing blocks, and jumping on them. Note that you can only pick up the gradient "boxes", the other ones are static. As soon as you touch the monsters wandering around the screen, you will die. Avoid this, as you'll start at the bottom left corner again. Sometimes, though, monsters can help you reach higher places . Your block counter is at the upper left of the screen.

 

<[ Installation ]>
Simply copy jesjump.9xy and jesjump.9xz to your calculator. 7 levels are built into the game! If you would like to create / edit external levels, send jjedit.9xy and jjedit.9xz . If you would like to play some extra levels the JEsystems team created (in subfolder jeslevels), send those to your calculator.

89 users: Send the 89y and 89z files.

IMPORTANT WARNING: 89 levels are fully compatible with the 92+ (take up less of the screen though), but 92+ aren't fully compatible with the 89. The 89 map engine only draws what the 89 can see, so you can't see all the level, but more importantly, you CAN fall off the level. If 89 users want to play 92+ levels, you can open them in JJedit, and add blocks to the right side of the screen. Because the level wasn't designed for only partial play of it, slight editing might be required to make it possible to complete.

TI-89 TI-92+ 

 In-Game

Arrows Arrows Move Left/Right
F1 Jump Up
F5 Pick up block

TI-89 TI-92+ Map Editor
Arrows Arrows Move Left/Right/Up/Down
F1 Tile Down
F2 Tile Up
F3 Place Tile
ESC ESC Close Editor


Version History
============
v1.0 - 8/7/01
    First Public Release.
    Many features implemented:
        -Grayscale
        -Block Counter
        -Monster AI
        -Physics
        -External Levels
        -External Map Editor

To Do (Future Versions)
===================
High scores / Score counter
More Textures
Smoother vertical scrolling
More monsters / screen

Many thanks to:

Zeljko Juric TIGCCLIB
Sebastian Reichelt TIGCC IDE
Thomas Nussbaumer TT Tools/Code Help/ExtGraph
Kevin Kofler Misc. Info
Dave Havok Delay Routine
John David Ratliff File Saving/Loading Code
Francois Leiber Beep Code
Dietsche Animation Feedback
MathWiz7 Beta Testing
68k Beta Testing
FlashZ Beta Testing
psigoo Beta Testing
Bill Zeller Beta Testing
Anyone else that I didn't
remember to mention.

 


Enjoy!