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Health Points: The amount of health a character has. When the character reaches zero health points they die.
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Magic Points: A spell caster requires magic points to cast spells. Each spell cast burns a certain amount of magic points.
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Attack: Decides how much physical damage a character can do.
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Magic: Magic decides how much spell damage a character can do.
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Defense: This is a character's ability to avoid taking damage and dodge attacks.
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Speed: Characters with higher speed go before charactes with lower speed every turn.
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