WormLike v1.0
10/16/02
Paul Edwards
WormLike is, as far as I know, the first thing of its kind in TI BASIC. A radial nibbles like game, inspired by uncle worm. Radial simply means 360 degree (almost) control! Currently there is no collision detection asde from collecting the "apples", the smake does not stop growing, and there are no boundaries. Please help me with the snake collision detection of itself and you’ll know what I mean when you start "playing". I added no wall collision detection simply because my code is way too slow to do that effeciently, and the ti 83 plus is not fast enough, however the 83+SE is, so look for a future verison for that, but still it will not erase the snake or know ehn the snake runs into itself… Please help me with that email
StraightEdge03@hotmail.comIn the future I will post all of my ti83 plus programs, some cool some stupid some pointless, but hey they source code is what matters maybe newbies can learn
Controls:
Pause: none, key detection was too slow on 83+
Quit: you have to break the program by pressing On if you don’t want to wait for the game to end cuz you think it sucks
Steer: left and right arrows
I think that’s t
O yea this game works with mirageOS
And one last thing, don’t steal my code. If you wanna use it then ask me I will let you and you must give me credit for it if you use it, of course this is just courtesy cuz the prgm isnt copyrighted or anything I gues su could sya its under the GPL
I’m out
Paul Edwards