BomberMan MultiPlayer v0.21 (for CrASH v1.1+ on
TI82)
code by Eric Piel in 1998-2000
graphics by Alapanamo
This is not the final version (not at all)
How to play
Unfortunately for
the moment you have to begin by searching for some friends (poor Robinson
Crusoe) then you take a calculator (a TI82 for instance).
You put the game
on the calculator (if you have not CrASH you must also put it before).
Eventually you run CrASH and then BMMP.
The Scenario
This is a democratic and interactive scenario: you can choose it.
Game in the game:
Make your own scenario and send it me. The best ones will be added to the
next version.
South Park
In order: Kartman, Kenny, Kyle and Stan
After
a long walk in the forest (about 10 minutes) the gang comes upon an old
mine. There is a bat but they enter into the mine" 'coz they aren't chickens".
It is very dark and it is a real maze then Kartman gets lost. The three
other guys goes and find a big treasure of gold. Unfortunately when they
try to take it a drag on appears then, afraid, they run away.
At the exit Kartman
was waiting for them with a bomb that he had found because he thought they
were traitors. They avoid the bomb and think it's a great game then they
start to try to kill all the other members of the gang (not only Kenny)
with bombs...
The Teletubbies
In order: Tinky-Winky, Po, Laa-Laa and Dipsy
The producer of the show decided to change
the incoming of each teletubbies because he considers that each one has
to earn its money in function of its presence. Knowing that each one has
a different height and the higher it is the bigger presence then Tinky-Winky
should have a bigger income than Dispy, who should have a bigger income
than Laa-Laa...
Even if Tinky-Winky really enjoys this
new and logical decision, Po is really upset. Then, for the first time
of their history, a big fight break out, every man (teletubbies) for himself.
Unfortunately some bombs had been brought just before to changed the forms
of the plain. The game start when the teletubbies discover the pile of
bombs.
When
you look your calculator very (very) closely you can see these animations
The Three Musketeers
Probably not in order: Atos, Portos, Aramis and d'Artagnan
In this new mission directed by the Queen
the musketeers have to deliver a innocent prisoner. To do that they have
choosen to destroy a wall of the jail with bombs. At midnight they go to
the prison but soldiers were informed of their action and were waiting
for them. Not afraid, the four friends fight against the dozen of well
trained soldiers. After one hour they are out of the wood and they must
bow the evidence: one of them is a traitor. Exhausted by the fight each
one suspected the others. Then a terrible fight starts between all the
musketeers who will do anything to find out the traitor, even use their
bombs...
The Rules
To win you have
to be three times(it can be changed) the last guy on the board. The only way to kill the other
bombermen is to explode them with a bomb. Each battle lasts 150 seconds
(it can also be changed and a second may not be a second depending of your batteries).
To help you there are some bonus:
you
can put one more bomb in the same time
the
explosion of your bombs is bigger
you
run
The Keys
For the 1st player
(up left corner):
Up: Up
Down: Down
Left: Left
Right: I dunno
Put a Bomb: CLEAR
or 2nd
For the 2nd player
(down right corner):
Up: 4
Down: 0
Left: STO>
Right: 2
Put a Bomb: . (point)
To Quit: MODE
To Pause:
What do you think about the game?
[1] Coooooooool!:
<GO TO 4>
[2] I've
never saw a so bad game: <GO TO 4>
[3] Other
comments: <GO TO 4>
[4] Can I help you?:
No, you help me!
There are
a lot of things to do: If anyone can do something he must do it and then
e-mail it to me. The source is included and commented, I promise I will
mention your name. You have just to choose something in the Future features
and you go! Or if you don't program ASM Z80 then send me your idea. This
is not because I am the guy who've begun to write the game that I have
to be the guy who've finished it!
Future Features
More bonus
Extern and compressed levels (Not until CrASH 2.0)
A level editor (extern)
4 players with up to 3 AI players
4 players via link (2 on each calc)
Optimizations
Where can I find the latest version?
You can be sure the latest version is always available
at the official page
and at ticalc.org.
History
11-04-00 v0.21:
- Pressing MODE doesn't quit but go at the beginnig of the game
- The configuration of the players are kept as long the program is running
- 2nd can't be used anymore to select something in the menus
- Saved some bytes
- Corrected a bug that avoid several bombermen to be killed in the same square
- Avoided the screen to be shifted when the battle finished while a bomb was exploding
- Corrected a bug that preventented the screen to quake when several bombs where
exploding in the same time
Size: 4851 bytes
11-03-00 v0.20:
- Working menu with ability to change time, number of victory, player and level
- 5 different levels
- Corrected a bug that avoided to exit the game when there was only one player alive
- Optimized drawing routine
- Modified the statistics of bonuses
- Changed a little bit some graphics
Size: 4871 bytes
04-06-00 v0.11:
- Not a real change of the game but I added the credit of the artist: Alapanamo
I had unfortunately lost his address!
Size: 3412 bytes
04-04-00 v0.10:
- 6x6 bits sprites and a 9x15 board
- Real graphics made by Alapanamo
< doggone@webcombo.net >
- An intro screen with a fake menu
- Management of the battle points
- A bar on the bottom with the time and the score
- A hiding block is available
- Levels can be made randomly for bonus and destroyable blocks
- 3 levels of speed (instead of 2)
- Two bombs exploding in the same time destroy only one block
- Added the ability to lay a bomb with 2nd and removed
some problems in the key management
- Decreased the explosion of the bombs at the beginning to 1 square
- Size of explosion of the bombs depend of the
bomberman when it put it and not when the bomb explodes
Size: 3412 bytes
07-30-99 v0.05:
- Up to 256 bombs for every player and up to 32 bombs
put on the board in the same time
- 3 bonus: more bombs, bigger explosion and run
- The bonus can be chosen by the creator of the level or by the calculator
- The bombs explode quicker
- The screen vibrates when a bomb explodes
- Wait a little before someone wins
- Major modification in the management of the players,
should be easy to add the 2 other players
Size: 2205 bytes
12-13-98 v0.03:
- 2 players on-calc with only 1 bomb
Size: 1423 bytes
Eric Piel < Eric.Piel@etu.utc.fr >
Note
about all the programs I have got inspiration from:
If you want to congratulate me: Thank you, you can also send me money
If you want to call your lawyer: I didn't get inspiration from your game,
I did mine before yours. Send me money else I call my lawyersss.