Introduction
                Read this first
Sf2t has been longly tested and we haven't found any bug which would have frozen the calculator or made something wrong on your system and
obliged you to reset all memory. However, there are possiblities of crash, and i take no responsability if it ever damages your calculator. Use sf2t at
your own risks.

                 About sf2t
Sf2t is a fighting game running on a ti calculator (ti92/ti92II/ti92+/ti89). It was completely written in 68000 assembly language. Source code is not
available, but you can email us if you want it.
Note that it is not the final version : many players will be included as soon as possible (guile, dalshim, chun li, ...).
 
 
 
 
 
 
 
 
 

I) Installing street fighter II TI
                     External files
There are two types of external files : background and player. You can put them in any folder you want so that you can archive them.You need at least one player file (ryu, ken or both).
 

                    Installing sf2t on a ti92+ / ti89
There is only one version for ti92+/ti89 (compatibility is perfect). You can transmit the ti89 version to a ti92+ (and inversly of  course).
Here is the requirement :
    -PlusShell installed on the calculator with librairies gray4lib, util, hexlib, and hufflib.
    -A 5$ cable (using flink, or a ti92 link software) or a ti-graph link.
    -sf2t.9xz (or sf2t.89z, it' s the same) on your calc (you can archive it) and at least one of player files.
 
 
 
 
 
 
 
 
 
 

II) Using street fighter II TI
                    Link mode
You can play with the link interface. Note that the program put the background off when you start the game (because it is very very very s s s s l l l o o o w w w with background : i will try to upgrade it in the next version).
You can play via : 92+ <-> 92+, 89 <-> 92+, 89 <-> 89 !
 

                    Keys on ti92
Here is the list of the defaut keys on ti92. You can change any of these keys in the option menu.
 
PLAYER 1  TI92
F1 High kick
F2 Medium kick
F3 Low kick
F5 High punch
F6 Medium punch
F7 Low punch
Arrows Move player
PLAYER 2   TI92
P High kick
O Medium kick
I Low kick
L High punch
K Medium punch
J Low punch
4, 8, 6, 2 Move player

                  Keys on ti89
Here is the list of the defaut keys on ti89. You can change any of these keys in the option menu.
 
PLAYER 1  TI89
2nd High kick
Diamond Medium kick
HOME Low kick
Shift High punch
Alpha Medium punch
MODE Low punch
Arrows Move player
PLAYER 2  TI89
 | High kick
EE Medium kick
STO Low kick
7 High punch
4 Medium punch
1 Low punch
2, +, (-), 6 Move player

                    Specials hit
 

NAME KEYS PICTURE
Hurrican kick DOWN + LEFT + KICK 
Fire ball DOWN + RIGHT + PUNCH
Fire punch RIGHT + DOWN + PUCNH

 
 
 
 
 
 

III) History
       History is very short !
                 First public version : 0.18   Relase date : 04/05/99
 *First public beta release.
 *Two players : ryu and ken.
 *4 modes : A.I. (no player), 1 player, 2 players on calc, 2 players link.
 *Option menu release.
 *Run both on ti89 and ti92+
 *12 backgrounds.
 
 

 
 
 
 
 

IV) Projects
          *Pierre Henninger had realized all the sprites of : honda, blanka, dalshim, guile and chunli & will soon release the animations using a C++ program i made. Here are some pretty screenshots :
 

            *A fargo version with 2 or 3 versions (light/normal/deluxe).
            *Players will be more intelligent, with maybe a difficulty level.
            *Speed control.
            *Memory/speed optimization
 
 
 
 
 
 
 

V) About us
                Who ???
We are two french students in math sup. We created the game mainly during our holidays and week-end. And so we need many encouragements and ideas to continue : you can email us !!
Report bug (i hope there aren't any) to Thomas Corvazier.

Programmer and main author : Thomas Corvazier. Email : hulud@club-internet.fr

Graphist (sprites AND animations) : Pierre Henninger. Email : titapie@hotmail.com

                Note from the graphist
The game has been mainly designed for the TI-92+. The animations will be not perfect and/or too fast on a TI-89, so scrolling can be very present
and unpleasant during a fight. But be sure that the graphisms are particularly enhanced for theTI-89, due to its excellent screen.
Sorry for the huge size of a fighter, but i wanted to include ALL the sprites of each fighter.There are approximately 100 sprites by characters; all animations will be present on the futur releases of the game.
We have spent (and still spend) a lot of time to try to make one of the best game on a calculator, so we hope that you will enjoy !
For all suggestions, ideas, thanx, please write to Thomas Corvazier
Finally i want to send a big thank to Thomas since he accepted me in the development of this game.
Thanks again !
 
 
 
 
 

VI) Thanks
                Ti community...
-Xavier Vassor for doorsos and his tips.
-Rusty Wagner for PlusShell and vti68k.
-David Ellsworth for fargo
-Jimmy Märdell for tetris, and sqrxz.
-Don Barnes for super mario quest.
-Patrick Pelissier for his link routine, and of course fer3c.
 

                Bea test
-Mathieu Vivin.
-Mahendra Tallur.
-Patrick Pelissier.
-Adrien Rousset.
-Martin Nicolas.
-Cheng Tse (and for his ti89...).
-Cyrille Folleau.